All tools › At the table
Character sheet
Works out the modifiers, saves and carrying capacity from the abilities, naming no game's rules.
It runs entirely in this browser tab: nothing you type is uploaded, and every draw comes from a seed the result prints.
Settings
- Proficiency bonus
- Nought works it out from the level; anything else is your own table's progression. A number from 0 to 9.
- Carrying capacity
- A convention rather than a fact; two of the common ones and the option of neither. Choices: Fifteen a point, Ten a point, None.
- Show the saving throws
- The modifier plus the proficiency, for each ability that was given.
How to use it
- Paste your text into the box above, or open a file.
- Adjust the settings beside it until the result is what you wanted.
- Copy the result, or save it as a file. The result updates as you type.
Questions
- Why does everything have a seed?
- So that a roll can be checked. A draw here is a function of its seed: the same word gives the same result to you, to the person you send the link to, and to the desktop build. Leave it empty and a fresh seed is drawn and shown, so you can pin a roll after the fact.
- Can I use this to deal cards for money?
- No. The generator is reproducible on purpose and invertible from a single output, which is what makes it useful here and useless for that. It is not a cryptographic source of chance and the result says so.
- Why is there no word list in the word finder?
- Because a usable one is larger than this whole application, and a small one is worse than none: it says “not a word” about words. The list comes from you, and the result says how many words it searched so a search that found nothing is visibly a short list.
- Does the chess reader have an engine?
- No: no evaluation, no best move, no opening book. What it does is replay a game on a real board, which is a fact about the rules rather than an opinion about the moves — and it stops at a move that will not play rather than reading past it.
Other tools for at the table
Initiative order
Sorts a fight into order and rolls for whoever has no number yet, with the tie rule as a setting.
Loot table
Draws from your own weighted tables, follows the references between them, and shows the chances.
People generator
Draws a trade, a manner, a want and a secret from small generic tables, and no names at all.
Dungeon map
Draws a floor plan with numbered rooms, every one of which can be walked to from every other.
All nineteen tools