Loot table

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Loot table

Draws from your own weighted tables, follows the references between them, and shows the chances.

It runs entirely in this browser tab: nothing you type is uploaded, and every draw comes from a seed the result prints.

Settings

Seed
A word gives everybody who opens the link the same draw; empty draws a fresh one and shows it.
Draws
How many things to draw from the first table. A number from 1 to 50.
No entry twice
A short table runs out, and the result says so rather than repeating itself.
Show the chances
A one-in-thirteen entry that has not come up in five draws is not a broken table.

How to use it

  1. Paste your text into the box above, or open a file.
  2. Adjust the settings beside it until the result is what you wanted.
  3. Copy the result, or save it as a file. The result updates as you type.

Questions

Why does everything have a seed?
So that a roll can be checked. A draw here is a function of its seed: the same word gives the same result to you, to the person you send the link to, and to the desktop build. Leave it empty and a fresh seed is drawn and shown, so you can pin a roll after the fact.
Can I use this to deal cards for money?
No. The generator is reproducible on purpose and invertible from a single output, which is what makes it useful here and useless for that. It is not a cryptographic source of chance and the result says so.
Why is there no word list in the word finder?
Because a usable one is larger than this whole application, and a small one is worse than none: it says “not a word” about words. The list comes from you, and the result says how many words it searched so a search that found nothing is visibly a short list.
Does the chess reader have an engine?
No: no evaluation, no best move, no opening book. What it does is replay a game on a real board, which is a fact about the rules rather than an opinion about the moves — and it stops at a move that will not play rather than reading past it.

Other tools for at the table

Initiative order
Sorts a fight into order and rolls for whoever has no number yet, with the tie rule as a setting.

Character sheet
Works out the modifiers, saves and carrying capacity from the abilities, naming no game's rules.

People generator
Draws a trade, a manner, a want and a secret from small generic tables, and no names at all.

Dungeon map
Draws a floor plan with numbered rooms, every one of which can be walked to from every other.

All nineteen tools